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Animation Exercises

Just some animation exercises to keep me on my toes.

Bouncing ball

Bouncing ball

Bouncing ball on a perspective plane

Bouncing ball on a perspective plane

Bouncing ball with a tail following its movements

Bouncing ball with a tail following its movements

Bouncing ball with an emotion (shy)

Bouncing ball with an emotion (shy)

Pendulum and double pendulum

Pendulum and double pendulum

(without the guides)

(without the guides)

Flower Sac (hah)
Practicing acting, weight, motion

Flower Sac (hah)
Practicing acting, weight, motion

Quadruped walk cycle
I ran out of time for this one, but I wanted to do a top-down view on the right side of the screen. Maybe one day I'll come back to add it in.

Quadruped walk cycle
I ran out of time for this one, but I wanted to do a top-down view on the right side of the screen. Maybe one day I'll come back to add it in.

Quadrupedal walk cycle, full frames.

Quadrupedal walk cycle, full frames.

Quadrupedal walk cycle, half frames.

Quadrupedal walk cycle, half frames.

Lip Sync exercise for a cutscene I'm planning to do for Autonomous Odyssey (game demo on Steam). This has most of the tweens in, but I might adjust the timing later.

Lip Sync exercise for a cutscene I'm planning to do for Autonomous Odyssey (game demo on Steam). This has most of the tweens in, but I might adjust the timing later.

Lip sync - keyframes only.

Lip sync - keyframes only.

Lip sync - thumbnail plan.

Lip sync - thumbnail plan.

Pim's expression sheet turned animated with tweens.

Pim's expression sheet turned animated with tweens.

12FPS dynamic movement test. I used Pim as my test subject.

12FPS dynamic movement test. I used Pim as my test subject.

8FPS dynamic movement test

8FPS dynamic movement test

The storyboard plan for my dynamic movement animation. Pim reaches out his sticky hand and clings to the top of an enemy. He bashes it and barrel-rolls through the air before grappling onto the diamond, then double-jumps over an electric wall.

The storyboard plan for my dynamic movement animation. Pim reaches out his sticky hand and clings to the top of an enemy. He bashes it and barrel-rolls through the air before grappling onto the diamond, then double-jumps over an electric wall.

The level layout that inspired the dynamic movement animation for Pim and his sticky-hand grapple ability.

The level layout that inspired the dynamic movement animation for Pim and his sticky-hand grapple ability.