Quadruped walk cycle
I ran out of time for this one, but I wanted to do a top-down view on the right side of the screen. Maybe one day I'll come back to add it in.
Quadrupedal walk cycle, full frames.
Quadrupedal walk cycle, half frames.
Lip Sync exercise for a cutscene I'm planning to do for Autonomous Odyssey (game demo on Steam). This has most of the tweens in, but I might adjust the timing later.
Lip sync - keyframes only.
Lip sync - thumbnail plan.
Pim's expression sheet turned animated with tweens.
12FPS dynamic movement test. I used Pim as my test subject.
8FPS dynamic movement test
The storyboard plan for my dynamic movement animation. Pim reaches out his sticky hand and clings to the top of an enemy. He bashes it and barrel-rolls through the air before grappling onto the diamond, then double-jumps over an electric wall.
The level layout that inspired the dynamic movement animation for Pim and his sticky-hand grapple ability.